Live Action Games

  • Consumption – Co-authored with Brendan Butts, this dark mirror near future game is about celebrity, technology, and isolation.
  • Calculations – A single-player hard science fiction game that asks an impossible question.
  • Pocket Monsters: the Hunted – A horror/survival/comedy game that may have a familiar look from childhood, co-designed with Monica Gribouski and Cory Knowles.
  • The Always Waltz – A romance/horror game inspired by Faerie legends. Co-written with Alex Brune.
  • The Gate – A game in which characters with competing ideologies must make a hard decision. Co-written with Kath Bryant. Winner of the Intercon 2016 Iron GM Competition. 
  • Requiem Monstrum – A GM-less dinner-party mystery game heavily inspired by Penny Dreadful.
  • Save the Unicorn – A cute game for kids and adults to play together that teaches about how to help care for someone.

Game Frameworks

Mytharc

Mytharc is a narrative methodology and framework for designing live action games.

See also my keynote address from the Living Games Conference 2018, wherein I discuss many of the underlying principles of Mytharc (and misspell tenet).

Interactive Experiences

Carnevale di Oscurità

Carnevale di Oscurità is a hybrid format show that blends interactive theater and variety performances to create a deep immersive storyline and unforgettable experience.

Regatta Go!

On September 9, 2018, at around 7pm, a 4-piece band appeared in Davis Square. Then, a projector, an inflatable raft… and some crazy paddle controllers.

Project Regatta Go! was envisioned because a group of independent game creators decided that there needed to be more public art. The resulting product was a huge success. Crowds gathered to play the totally free game that a group of intrepid indies created in just 6 weeks time.

The experience was a lot of fun for participants: two players got into a row boat and had to navigate a digital obstacle course while a live band played responsively to how well they were doing onscreen. My role in the project was coordinating the music, and playing violin in the band. (And providing pirate hats.)

Credits: Kellian Adams, Ichiro Lambe, Ziba Scott, Chris Maire, Luigi Guatieri, Graham Pentheny, Andy Hall, Daud Alzayer, JR Rubinger, Kep Peterson, Laura Anne, Caroline Murphy

Crawling Out of Your Skin

Crawling Out… was designed for the July 2019 production of The Night Cafe (see the cafe here). It is a movement-based experience that utilizes Gabriella Roth’s 5Rhythms dance technique. You can read the design documents here. Credits: Jessicalee Skary as the dance instructor.

Cyberwarfare Megagame

This tabletop roleplaying strategy game is designed to teach the principles behind real world cybersecurity in a war scenario. Read the documentation here.

Portfolio Case Studies

Game Design Portfolio: 3 Case Studies from Caroline Murphy